![]() ![]() ~ The Narrator on entering the Hamlet for the first time ![]() This squalid hamlet, these corrupted lands, they are yours now, and you are bound to them. Extra food (very handy), consumables (handy), wider number of heirlooms so you can be pickier with which to stack, and a far better shot at higher trinket drops.Welcome home, such as it is. When it comes to full dungeons, you'll get a wider spectrum of loot, not all of which you have to take with you. Sometimes you get unlucky and pull a few extra gold - other times you walk out of the very first 2man tutorial with blue trinkets and 5k gold, giving you a nice start to the game. Just start a new save a few times and check out the starting profit by doing this. I almost exclusively play DD without torches, including the tutorials. Don't care, or already maxed out? Then you don't even have to consider the torch for anything other than difficulty purposes, unless you're on a trinket hunt.Įxample: The hamlet tutorial with Rey/Dis. Need specific heirlooms? Zone-quests / antiquarians / dark runs. Need more gold? Antiquarians / dark runs. The more loot being dropped, the more chance of higher value - including trinkets, not just raw profit.ĭD is nice in the way that there are options for whatever you desire. No-Light ramps up the potential rewards enough for you afford cherry picking, whereas light runs trickle rewards at you at a rate where you'll be lucky to get a full bag, nevermind a bag full of exactly what you want. Just getting a full inventory is great and all, but having the luxury of filling it (top to bottom) with the specific things you really want/need is infinitely better. Originally posted by Sir Francis:double the loot but why? You always run out of space even in medium-sized dungeons ![]()
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